People’s Daily Online, Tokyo, September 16 (Reporter Liu Junguo) The 2019 Tokyo Game Show in Japan was held from September 12 to 15 at the Muzhang International Convention and Exhibition Center. Hardcore Mecha, a console game exhibited by Rocket Boxing Studio in Beijing, China, attracted the attention of many participants.
Although Rocket Boxing Studio developed a demo in 2016, it was not officially released until June 27 this year. The final Hard-core Mecha consists of multiplayer mode and single-player story mode, which includes mechs with different functions, rich weapons and equipment dressing, ultra-hard sense of attack and high-precision animation performance. All fighting actions and shooting actions are manually operated by players, and everyone can play their own unique combination of fighting skills.
After the official release of "Hardcore Mecha", it ranked first in online store sales in PlayStation Japan for two weeks in a row, and kept the top three positions in online store sales in PlayStation Japan for one month. In the past two months, it won the most popular content in online store in PlayStation Japan, and gained a lot of discussions from players on social networks. In addition, Famitong, a veteran authoritative game media in Japan, scored 33 points (out of 40 points) for Hardcore Mecha, and IGN Japan Station, a famous American game media, also gave a high evaluation of 8.8 points (out of 10 points).
Mu Fei, the head of Rocket Boxing Studio, said that many members of the team are not professional game developers, because they really like games and work side by side and study hard. The whole team insists that all contents are completed within the team, whether it is the game itself or the game content, art animation, story plot, or even music sound effects, which are all original works of the team.
Analysts here pointed out that the success of Hardcore Mecha in Japan, where robot-themed games such as Gundam, Robot Wars and Transformers are prevalent, is due to the fact that the team is not imitating overseas robot action games, but has added its own recognizable original content, industry-leading technology and distinctive bold expression. It is worth mentioning that the publisher of Hardcore Mecha in Japan is a well-known Japanese action game that has developed well-known 2D fighting games such as Guilt Equipment. (End)
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